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View Profile Thilodius-Monk

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Recent Movie Reviews

18 Movie Reviews

Its a start

Okay, if this is your first Flash creation ever, then the quality is understandable. What I would recommend is to

a) think about the comedic timing a bit more in the planning stage...I honestly have no idea what just happened or what was supposed to be funny. This can be done with very little animation skills and will add a lot to your movie. See Marc M (RomeoJr)'s stuff as an example.

b) add detail. Basically what you've created is what the first draft of an animation should look like. Simplistic drawings just to map out the timing. Next step, make each and every drawing look better. Its time consuming but that's kind of the whole point.

Hopefully this helped, and good luck in your future animations.

Pretty fun, but...

When you say you ran out of space for the ending, what do you actually mean? It's a decent toon and probably gave you some good practice with animation, but I'm sure the stuff you make in the near future will be even better.

One thing I actually disliked much more than the ending (which was kind of funny in retrospect, in a Tricky the Clown kinda way) was the lack of characterization. You are clearly going for a certain cartoonish feel in this movie and it seems like you have a cool main character (the zombie hand), but you didn't spend enough time making the character interesting to the viewer, or the side characters for that matter. Why does that one guy have a gun? Is this the zombie apocalypse or is it just one zombie back from the dead?

I like the idea of this hand having lots of character with very emotive gestures, like Thing from Addams Family, and I would spend more time on that. Good luck sirs.

Funny!

For some reason I was very amused by this! The sound and art quality was lacking, sure, but the sound was still *funny* and the graphics effective, so I liked it nonetheless. Keep it up.

Recent Game Reviews

2 Game Reviews

Great art, but...

But unfortunately the timed aspect greatly reduces the fun factor. I like the frantic, survival nature, but either make the body temperature decrease slower, or eliminate that factor altogether, because for a normal person to play this game, they would have to keep restarting with the knowledge they gained from the last try. Restarting is never fun. An ideal game could be beaten in one go by a clever player, and maybe I'm just not clever enough, but it took my a few times to even get to the dead chef with all the clothes and curry collected.

The art, however, is great! You're very accomplished in this respect, and I hope you make more games, because this was fun even if there were some big flaws in my opinion. Perhaps even consider collaborating with a programmer/game designer on your next project, the result could be professional grade.

One last thing - your text explanations in between levels were pretty lame, and although its not that important, maybe take some more time to write something a little less hokey. Cheers.

Psionic3D responds:

I really didn't want the timer to be much of a factor, more of a background annoyance but it seems I should slow it down a bit...

Thanks for your comments, much appreciated!!

Wonderful

This may be the best, certainly most polished, Flash game I've ever played. I really have no criticism because so far its just amazing (hopefully the Flash community will continue in this direction), but the physics is definitely the best aspect of this engine. The way you could use the shell as a weapon was very very well done, I was hoping I'd be able to and you delivered!

I can see you taking this many different directions, but one Id like to see is a sort of Flash Prince of Persia. Whatever you end up with will be great though.

Game dev.

Age 36, Male

Student

Dashing the Rails

Joined on 5/15/03

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